The world state is utterly corrupted and this save is not loadable ошибка

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Vuja4


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  • Join Date:

    5/15/2020
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[p]So installed mods on server.pro and my minecraft normally starts and i can play the world, but server.pro crashed and doesnt start the server… Here is the crash log.[/p]

[Server thread/FATAL] [FML]: The world state is utterly corrupted and this save is NOT loadable[/p]
There is a high probability that a mod has broken the[/p]
ID map and there is[/p]
NOTHING FML or Forge can do to recover this save.[/p]
If you changed your mods, try reverting the change[/p]
java.lang.IllegalStateException: Registry entry for block pl.asie.c[email protected]f490e1d7, id 532, name computronics:computronics.digitalReceiverBox, marked as dangling.[/p]
at cpw.mods.fml.common.registry.FMLControlledNamespacedRegistry.validateContent(FMLControlledNamespacedRegistry.java:81) ~[FMLControlledNamespacedRegistry.class:?][/p]
at cpw.mods.fml.common.registry.GameData.testConsistency(GameData.java:1005) ~[GameData.class:?][/p]
at cpw.mods.fml.common.registry.GameData.injectWorldIDMap(GameData.java:582) ~[GameData.class:?][/p]
at cpw.mods.fml.common.FMLContainer.readData(FMLContainer.java:277) [FMLContainer.class:?][/p]
at cpw.mods.fml.common.FMLCommonHandler.handleWorldDataLoad(FMLCommonHandler.java:403) [FMLCommonHandler.class:?][/p]
at net.minecraft.world.storage.SaveHandler.func_75757_d(SaveHandler.java:124) [ayq.class:?][/p]
at net.minecraft.server.MinecraftServer.func_71247_a(MinecraftServer.java:201) [MinecraftServer.class:?][/p]
at net.minecraft.server.dedicated.DedicatedServer.func_71197_b(DedicatedServer.java:258) [lt.class:?][/p]
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:387) [MinecraftServer.class:?][/p]
at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685) [li.class:?][/p]
[WARNING] [FML]: The world state is utterly corrupted and this save is NOT loadable[/p]
There is a high probability that a mod has broken the[/p]
ID map and there is[/p]
NOTHING FML or Forge can do to recover this save.[/p]
If you changed your mods, try reverting the change[/p]


Vuja4


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[p]So installed mods on server.pro and my minecraft normally starts and i can play the world, but server.pro crashed and doesnt start the server… Here is the crash log.[/p]

[Server thread/FATAL] [FML]: The world state is utterly corrupted and this save is NOT loadable[/p]
There is a high probability that a mod has broken the[/p]
ID map and there is[/p]
NOTHING FML or Forge can do to recover this save.[/p]
If you changed your mods, try reverting the change[/p]
java.lang.IllegalStateException: Registry entry for block pl.asie.c[email protected]f490e1d7, id 532, name computronics:computronics.digitalReceiverBox, marked as dangling.[/p]
at cpw.mods.fml.common.registry.FMLControlledNamespacedRegistry.validateContent(FMLControlledNamespacedRegistry.java:81) ~[FMLControlledNamespacedRegistry.class:?][/p]
at cpw.mods.fml.common.registry.GameData.testConsistency(GameData.java:1005) ~[GameData.class:?][/p]
at cpw.mods.fml.common.registry.GameData.injectWorldIDMap(GameData.java:582) ~[GameData.class:?][/p]
at cpw.mods.fml.common.FMLContainer.readData(FMLContainer.java:277) [FMLContainer.class:?][/p]
at cpw.mods.fml.common.FMLCommonHandler.handleWorldDataLoad(FMLCommonHandler.java:403) [FMLCommonHandler.class:?][/p]
at net.minecraft.world.storage.SaveHandler.func_75757_d(SaveHandler.java:124) [ayq.class:?][/p]
at net.minecraft.server.MinecraftServer.func_71247_a(MinecraftServer.java:201) [MinecraftServer.class:?][/p]
at net.minecraft.server.dedicated.DedicatedServer.func_71197_b(DedicatedServer.java:258) [lt.class:?][/p]
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:387) [MinecraftServer.class:?][/p]
at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685) [li.class:?][/p]
[WARNING] [FML]: The world state is utterly corrupted and this save is NOT loadable[/p]
There is a high probability that a mod has broken the[/p]
ID map and there is[/p]
NOTHING FML or Forge can do to recover this save.[/p]
If you changed your mods, try reverting the change[/p]

[17:09:02] [Server thread/FATAL] [FML]: The world state is utterly corrupted and this save is NOT loadable

There is a high probability that a mod has broken the
ID map and there is
NOTHING FML or Forge can do to recover this save.

If you changed your mods, try reverting the change
java.lang.IllegalStateException: Can't map block minecraft:bookshelf to id -1 (seen at: 0), already occupied by null, blocked false, ItemBlock false
    at cpw.mods.fml.common.registry.GameData.injectWorldIDMap(GameData.java:525) ~[GameData.class:?]
    at cpw.mods.fml.common.FMLContainer.readData(FMLContainer.java:277) [FMLContainer.class:?]
    at cpw.mods.fml.common.FMLCommonHandler.handleWorldDataLoad(FMLCommonHandler.java:403) [FMLCommonHandler.class:?]
    at net.minecraft.world.storage.SaveHandler.func_75757_d(SaveHandler.java:124) [ayq.class:?]
    at net.minecraft.world.World.<init>(World.java:220) [ahb.class:?]
    at net.minecraft.world.WorldServer.<init>(WorldServer.java:97) [mt.class:?]
    at net.minecraft.server.integrated.IntegratedServer.func_71247_a(IntegratedServer.java:62) [bsx.class:?]
    at net.minecraft.server.integrated.IntegratedServer.func_71197_b(IntegratedServer.java:92) [bsx.class:?]
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:387) [MinecraftServer.class:?]
    at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685) [?:?]

After turning off some recipes (eg nuke, iTNT, coins), I restarted my game and got the corruption message. Is this normal? Should I just use MineTweaker to change recipes in future?

No crashreport is made, but i get a log.

Here is some of it.

[12:29:15] [Server thread/FATAL] [FML/]: The world state is utterly corrupted and this save is NOT loadable

There is a high probability that a mod has broken the
ID map and there is
NOTHING FML or Forge can do to recover this save.

If you changed your mods, try reverting the change
java.lang.IllegalStateException: Registry entry for block [email protected], id 26, name minecraft:bed, marked as dangling.
at cpw.mods.fml.common.registry.FMLControlledNamespacedRegistry.validateContent(FMLControlledNamespacedRegistry.java:81) ~[FMLControlledNamespacedRegistry.class:?]
at cpw.mods.fml.common.registry.GameData.testConsistency(GameData.java:1005) ~[GameData.class:?]
at cpw.mods.fml.common.registry.GameData.injectWorldIDMap(GameData.java:582) ~[GameData.class:?]
at cpw.mods.fml.common.FMLContainer.readData(FMLContainer.java:277) [FMLContainer.class:?]
at cpw.mods.fml.common.FMLCommonHandler.handleWorldDataLoad(FMLCommonHandler.java:403) [FMLCommonHandler.class:?]
at net.minecraft.world.storage.SaveHandler.func_75757_d(SaveHandler.java:124) [ayq.class:?]
at net.minecraft.server.MinecraftServer.func_71247_a(MinecraftServer.java:201) [MinecraftServer.class:?]
at net.minecraft.server.dedicated.DedicatedServer.func_71197_b(DedicatedServer.java:258) [lt.class:?]
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:387) [MinecraftServer.class:?]
at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685) [li.class:?]
[12:29:15] [Server thread/WARN] [FML/]: The world state is utterly corrupted and this save is NOT loadable

There is a high probability that a mod has broken the
ID map and there is
NOTHING FML or Forge can do to recover this save.

If you changed your mods, try reverting the change
[12:29:15] [Server thread/DEBUG] [FML/]: Reverting to frozen data state.
[12:29:15] [Server thread/TRACE] [mcp/mcp]: Sending event FMLModIdMappingEvent to mod mcp

  • #2,881

This is just as good as the last one. Which is awesome.

  • #2,882

It looks like you can use a TiCon chisel to make gold ingots into gold bricks, then Chisel-chisel the gold bricks into gold blocks, thus multiplying your gold by 9. I haven’t actually tried this…

  • #2,883

And yet you post it were now that will be nerfed

  • #2,884

And yet you post it were now that will be nerfed

Well that’s the idea?

  • #2,885

I’m enjoying the updates from 1.5.0 to the 1.5.7, but the loot bags are way less fun now — hardly anything but heads and chunks/shards now (and the metal ones aren’t even usable for me — my smeltery refuses to melt them and I can’t use them to make parts in the part builder). Hoping this improves soon, because I love the pack and that’s pretty much the only major issue I’m having right now! There’s also the fact that the trophies mostly don’t seem to be recognised by the quest book when picked up, even when using manual detect — I’ve just spawned in the cheaty quest book and used that to complete the quests when I have the item.

  • #2,886

One very quick question:
How can you get to the biosphere^4 quest line? I completed every quest in the Inclusion chamber^4 and half the things in the other line, but I can’t get to the biosphere^4 line. So I went into edit mode and saw that there was a trigger quest. What do I need to do to complete the trigger quest?

  • #2,887

Oh, nevermind. I see now. I was using the WSWE’s quest book .

  • #2,888

has anyone run into issues with 1.5.0 and «The Vat» and «Ender Parcel» quests?

  • #2,889

Oh hey, the ftb version is 1.5.0 now. What’s changed from 1.0.4? I don’t want to update without a very good reason, because I rather enjoy getting useful rewards from reward bags.

  • #2,890

not entirely sure, i havent installed ME^4 since early december

  • #2,891

I’m enjoying the updates from 1.5.0 to the 1.5.7, but the loot bags are way less fun now — hardly anything but heads and chunks/shards now (and the metal ones aren’t even usable for me — my smeltery refuses to melt them and I can’t use them to make parts in the part builder). Hoping this improves soon, because I love the pack and that’s pretty much the only major issue I’m having right now! There’s also the fact that the trophies mostly don’t seem to be recognised by the quest book when picked up, even when using manual detect — I’ve just spawned in the cheaty quest book and used that to complete the quests when I have the item.

I’m having the same problems here, running the Curse verion, is Parcel still supporting this pack?

  • #2,892

Oh hey, the ftb version is 1.5.0 now. What’s changed from 1.0.4? I don’t want to update without a very good reason, because I rather enjoy getting useful rewards from reward bags.

1.5.0 still has useful stuff in the quest bags, I used it on my first play through and it was a lot of fun. I don’t know when it changed, but it was after 1.5.0 and before 1.5.7 (the version currently on the Curse Voice client). I have no idea what the differences between 1.0.4 and 1.5.0 are though.

  • #2,893

Well I’m trying to update to 1.5.0 and it’s hanging at «Loading world». I took a look at the log and it stops at [02:54:28] [Server thread/DEBUG] [PerfectSpawnCore/]: Transforming hardcorequesting.quests.QuestDataTaskDeath

I’m thinking it’s having issues transferring my HQM data over, but the only way I know of to reliably fix that is to delete my HQM data. Anyone got any other ideas? I guess I could just keep playing 1.0.4.

  • #2,894

Haelp! xP

Either ME^4 1.5.0 is very, very, broken or my computer is. Well, for sure the latter but quite possibly the former.

I updated to ME^4 version 1.5.0 today and couldn’t join any of my previous worlds… I also could not generate any new ones. When I attempt to load a world, it will give me the Forge warning that there are missing blocks/items and then just completely dies. I just tried it in version 1.0.4 and the same thing happened. Does any one know either a fix for this or what version of ME^4 was current at 04/10/2015?

Code:

---- Minecraft Crash Report ---- // Surprise! Haha. Well, this is awkward. Time: XYZ Description: Exception in server tick loop java.lang.IndexOutOfBoundsException: Index: 0, Size: 0 at java.util.ArrayList.rangeCheck(ArrayList.java:635) at java.util.ArrayList.get(ArrayList.java:411) at hardcorequesting.QuestingData.loadData(QuestingData.java:607) at hardcorequesting.QuestingData.<init>(QuestingData.java:513) at hardcorequesting.QuestingData.readAllData(QuestingData.java:497) at hardcorequesting.QuestingData$1.read(QuestingData.java:403) at hardcorequesting.network.FileHelper.loadData(FileHelper.java:102) at hardcorequesting.QuestingData.load(QuestingData.java:432) at hardcorequesting.WorldEventListener.onLoad(WorldEventListener.java:23) at cpw.mods.fml.common.eventhandler.ASMEventHandler_419_WorldEventListener_onLoad_Load.invoke(.dynamic) at cpw.mods.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:54) at cpw.mods.fml.common.eventhandler.EventBus.post(EventBus.java:138) at net.minecraft.server.integrated.IntegratedServer.func_71247_a(IntegratedServer.java:73) at net.minecraft.server.integrated.IntegratedServer.func_71197_b(IntegratedServer.java:92) at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:387) at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685) A detailed walkthrough of the error, its code path and all known details is as follows: --------------------------------------------------------------------------------------- -- System Details -- Details: Minecraft Version: 1.7.10 Operating System: Mac OS X (x86_64) version 10.9.5 Java Version: 1.7.0_55, Oracle Corporation Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation Memory: 720257216 bytes (686 MB) / 1766326272 bytes (1684 MB) up to 3817865216 bytes (3641 MB) JVM Flags: 3 total; -Xms256M -Xmx4096M -XX:permSize=256m AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0 FML: MCP v9.05 FML v7.10.85.1291 Minecraft Forge 10.13.2.1291 67 mods loaded, 67 mods active mcp{9.05} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available FML{7.10.85.1291} [Forge Mod Loader] (forge-1.7.10-10.13.2.1291-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available Forge{10.13.2.1291} [Minecraft Forge] (forge-1.7.10-10.13.2.1291-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available appliedenergistics2-core{rv2-beta-3} [AppliedEnergistics2 Core] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available CodeChickenCore{1.0.4.35} [CodeChicken Core] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available MobiusCore{1.2.3} [MobiusCore] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available NotEnoughItems{1.0.4.90} [Not Enough Items] (NotEnoughItems-1.7.10-1.0.4.90-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available SciMCLibCore{0.0.0.2} [SciMCLibCore] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available OpenModsCore{@[email protected]} [OpenModsCore] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available <CoFH ASM>{000} [CoFH ASM Data Initialization] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available debug{1.0} [debug] (denseores-1.5.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available battlegear2{1.0.6.3} [Mine & Blade Battlegear 2 - Bullseye] (1.7.10-MB_Battlegear2-Bullseye-1.0.6.3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available dendrology{1.7.10-0.3.2} [Ancient Trees] (AncientTrees-1.7.10-0.3.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available appliedenergistics2{rv2-beta-3} [Applied Energistics 2] (appliedenergistics2-rv2-beta-3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available Baubles{1.0.1.10} [Baubles] (Baubles-1.7.10-1.0.1.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available aura{0.1r0} [Aura Cascade] (AuraCascade-303.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available BiblioCraft{1.8.2} [BiblioCraft] (BiblioCraft[v1.8.2][MC1.7.10].jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available CoFHCore{1.7.10R3.0.0RC7} [CoFH Core] (CoFHCore-[1.7.10]3.0.0RC7-211.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available ThermalFoundation{1.7.10R1.0.0RC7} [Thermal Foundation] (ThermalFoundation-[1.7.10]1.0.0RC7-62.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available ThermalExpansion{1.7.10R4.0.0RC7} [Thermal Expansion] (ThermalExpansion-[1.7.10]4.0.0RC7-141.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available BigReactors{0.4.2A2} [Big Reactors] (BigReactors-0.4.2A2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available chisel{2.3.7.83} [Chisel 2] (Chisel2_DEV-2.3.7.83.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available Waila{1.5.8} [Waila] (Waila-1.5.9_1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available CompactMachines{1.7.10-1.16} [Compact Machines] (compactmachines-1.7.10-1.16.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available CustomMainMenu{1.1} [Custom Main Menu] (CustomMainMenu-MC1.7.10-1.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available EnderIO{1.7.10-2.2.8.362} [Ender IO] (EnderIO-1.7.10-2.2.8.362.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available EnderTech{1.7.10-0.3.0.348} [EnderTech] (EnderTech-1.7.10-0.3.0.348.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available EnderZoo{1.7.10-1.0.5.14} [Ender Zoo] (EnderZoo-1.7.10-1.0.5.14.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available exnihilo{1.37} [Ex Nihilo] (Ex-Nihilo-1.37.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available extracells{2.2.23} [ExtraCells] (ExtraCells-1.7.10-2.2.23b43.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available MetallurgyCore{4.0.4} [Metallurgy Core] (MetallurgyCore-1.7.10-4.0.4.18.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available Mantle{1.7.10-0.3.2.jenkins184} [Mantle] (Mantle-1.7.10-0.3.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available TConstruct{1.7.10-1.8.3.build919} [Tinkers' Construct] (TConstruct-1.7.10-1.8.3b (1).jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available Metallurgy{4.0.5} [Metallurgy 4] (Metallurgy-1.7.10-4.0.5.75.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available ExtraTiC{0.8.4} [ExtraTiC] (ExtraTiC-1.7.10-1.0.3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available ExtraUtilities{1.2.2} [Extra Utilities] (extrautilities-1.2.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available MineTweaker3{3.0.9} [MineTweaker 3] (MineTweaker3-1.7.10-3.0.9.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available ttCore{MC1.7.10-0.1.1-75} [ttCore] (ttCore-MC1.7.10-0.1.1-75.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available fluxedcrystals{0.0.5h} [Fluxed-Crystals] (fluxedCrystals-0.0.5h.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available FruitCharcoal{1.7.10-1.1} [Fruit Charcoal] (fruitcharcoal-1.7.10-1.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available headcrumbs{1.3.1} [Headcrumbs] (Headcrumbs-1.3.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available HoloInventory{1.8.3.86} [HoloInventory] (HoloInventory-1.7.10-1.8.3.86.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available HardcoreQuesting{The Journey (4.2.2)} [Hardcore Questing Mode] (HQM-The Journey (4.2.2).jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available imc{1.6} [Improving Minecraft] (Improving Minecraft-1.6.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available inventorytweaks{1.59-dev-152-cf6e263} [Inventory Tweaks] (InventoryTweaks-1.59-dev-152.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available jsonables{1.0.1} [JSONAbles] (JSONAbles-1.0.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available Lockdown{2.0.0} [Lockdown] (Lockdown-universal-1.7.2-2.0.0.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available minechem{5.0.5.394} [Minechem] (Minechem-1.7.10-5.0.5.394.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available OpenMods{0.6} [OpenMods] (OpenModsLib-1.7.10-0.6-snapshot-225.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available OpenBlocks{1.3} [OpenBlocks] (OpenBlocks-1.7.10-1.3-snapshot-436.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available pearcelmod{1.7.10-1.6} [Pearcel Mod] (pearcelmod-1.7.10-1.6.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available PerfectSpawn{1.1} [Perfect Spawn] (PerfectSpawn-1.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available Quadrum{1.2.0} [Quadrum] (Quadrum-1.7.10-1.2.0.B13-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available quickhotbar{1.04} [Quick Hotbar] (quickhotbar_1710_1.04.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available RandomThings{2.2.2} [Random Things] (RandomThings-2.2.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available ResourceLoader{1.0} [Resource Loader] (ResourceLoader-1.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available santasdecor{0.5.3} [Santa's Decor] (Santa'sDecor-1.7.10-0.5.3.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available SciMCLib{SciMCLib} [SciMCLib] (SciMCLib-1.7.10-0.0.0.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available StevesFactoryManager{A92} [Steve's Factory Manager] (StevesFactoryManagerA92.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available TiCTooltips{1.1.11b} [TiC Tooltips] (TiCTooltips-mc1.7.10-1.1.11b.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available tinkersdefense{1.2} [Tinkers' Defense] (Tinkers-Defense-1.2.1 (1).jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available Torcherino{1.9s} [Torcherino] (Torcherino-1.7.10-1.9s.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available wailafeatures{0.0.1} [WAILA Features] (WAILA-features-1.7.10-0.0.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available Ztones{1.7.10} [Ztones] (Ztones-1.7.10-1.9.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available bspkrsCore{6.14} [bspkrsCore] ([1.7.10]bspkrsCore-universal-6.14.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available denseores{1.0} [Dense Ores] (denseores-1.5.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available IguanaTweaksTConstruct{1.7.10-2.1.4.132} [Iguana Tinker Tweaks] (IguanaTinkerTweaks-1.7.10-2.1.4.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available AE2 Version: beta rv2-beta-3 for Forge 10.13.2.1230 CoFHCore: -[1.7.10]3.0.0RC7-211 ThermalFoundation: -[1.7.10]1.0.0RC7-62 ThermalExpansion: -[1.7.10]4.0.0RC7-141 Mantle Environment: Environment healthy. TConstruct Environment: Environment healthy. SciMCLib Version: 0.0.0.2 AE2 Integration: IC2:OFF, RotaryCraft:OFF, RC:OFF, BC:OFF, MJ6:OFF, MJ5:OFF, RF:ON, RFItem:ON, MFR:OFF, DSU:ON, FZ:OFF, FMP:OFF, RB:OFF, CLApi:OFF, Waila:ON, InvTweaks:ON, NEI:ON, CraftGuide:OFF, Mekanism:OFF, ImmibisMicroblocks:OFF, BetterStorage:OFF Profiler Position: N/A (disabled) Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used Player Count: 0 / 8; [] Type: Integrated Server (map_client.txt) Is Modded: Definitely; Client brand changed to 'fml,forge'

  • #2,895

Hello!
First thank you for this great mod pack.

I am a beginner in the «modpack cooking», so I would like some help if possible.

I have ME^4 1.0.4. Since Fluxed Crystals 0.0.4-b31 is very buggy (sometime the blocks of Fluxed Crystals do not receive RF from the ender io conduit for example, and I have to reinstall everything), i’m trying to update it to Fluxed Crystal 1.0.2. However, by doing that, it complain that the forge version is not recent enough, I then update forge to the 10.13.3.1407. Then it’s thermal expansion that complain and i updated thermal expansion, thermal fundation and CoFH to their latest version.
And hnow, here is my problem, when i try to load a game, i have the following message

Code:

[15:33:09] [Server thread/FATAL] [FML]: The world state is utterly corrupted and this save is NOT loadable There is a high probability that a mod has broken the ID map and there is NOTHING FML or Forge can do to recover this save. If you changed your mods, try reverting the change java.lang.IllegalStateException: Can't map item fluxedcrystals:gemCutter to id 5333 (seen at: 258), already occupied by null, blocked false, ItemBlock false at cpw.mods.fml.common.registry.GameData.injectWorldIDMap(GameData.java:525) ~[GameData.class:?] at cpw.mods.fml.common.FMLContainer.readData(FMLContainer.java:277) [FMLContainer.class:?] at cpw.mods.fml.common.FMLCommonHandler.handleWorldDataLoad(FMLCommonHandler.java:403) [FMLCommonHandler.class:?] at net.minecraft.world.storage.SaveHandler.func_75757_d(SaveHandler.java:124) [ayq.class:?] at net.minecraft.world.World.<init>(World.java:220) [ahb.class:?] at net.minecraft.world.WorldServer.<init>(WorldServer.java:97) [mt.class:?] at net.minecraft.server.integrated.IntegratedServer.func_71247_a(IntegratedServer.java:62) [bsx.class:?] at net.minecraft.server.integrated.IntegratedServer.func_71197_b(IntegratedServer.java:92) [bsx.class:?] at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:387) [MinecraftServer.class:?] at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685) [?:?]

I also have this kind of message before:

Code:

[15:33:08] [Server thread/INFO] [FML]: Found a missing id from the world fluxedcrystals:Gem_Refiner

My guess is that there is some of these blocks in the preexisting world (that is store in template? How do you do that btw? How do you force minecraft to load a pre-existing world instead of generating a new one?)
and that the id of these blocks does not match anymore.

Can someone tell me if i am right? And if yes how should i fix my problem? If not can you explain me what is going wrong and how to fix my problem? ^^’

Thanks a lot

PS : I don’t want to update to ME^4 1.5.0 because i want to continue to use the server i have for the 1.0.4. Since no server is given anymore, I dont want to mess around to make my own server from scratch. And also, I want to understand what is going on.

  • #2,896

Hello!
First thank you for this great mod pack.

I am a beginner in the «modpack cooking», so I would like some help if possible.

I have ME^4 1.0.4. Since Fluxed Crystals 0.0.4-b31 is very buggy (sometime the blocks of Fluxed Crystals do not receive RF from the ender io conduit for example, and I have to reinstall everything), i’m trying to update it to Fluxed Crystal 1.0.2. However, by doing that, it complain that the forge version is not recent enough, I then update forge to the 10.13.3.1407. Then it’s thermal expansion that complain and i updated thermal expansion, thermal fundation and CoFH to their latest version.
And hnow, here is my problem, when i try to load a game, i have the following message

Code:

[15:33:09] [Server thread/FATAL] [FML]: The world state is utterly corrupted and this save is NOT loadable There is a high probability that a mod has broken the ID map and there is NOTHING FML or Forge can do to recover this save. If you changed your mods, try reverting the change java.lang.IllegalStateException: Can't map item fluxedcrystals:gemCutter to id 5333 (seen at: 258), already occupied by null, blocked false, ItemBlock false at cpw.mods.fml.common.registry.GameData.injectWorldIDMap(GameData.java:525) ~[GameData.class:?] at cpw.mods.fml.common.FMLContainer.readData(FMLContainer.java:277) [FMLContainer.class:?] at cpw.mods.fml.common.FMLCommonHandler.handleWorldDataLoad(FMLCommonHandler.java:403) [FMLCommonHandler.class:?] at net.minecraft.world.storage.SaveHandler.func_75757_d(SaveHandler.java:124) [ayq.class:?] at net.minecraft.world.World.<init>(World.java:220) [ahb.class:?] at net.minecraft.world.WorldServer.<init>(WorldServer.java:97) [mt.class:?] at net.minecraft.server.integrated.IntegratedServer.func_71247_a(IntegratedServer.java:62) [bsx.class:?] at net.minecraft.server.integrated.IntegratedServer.func_71197_b(IntegratedServer.java:92) [bsx.class:?] at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:387) [MinecraftServer.class:?] at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685) [?:?]

I also have this kind of message before:

Code:

[15:33:08] [Server thread/INFO] [FML]: Found a missing id from the world fluxedcrystals:Gem_Refiner

My guess is that there is some of these blocks in the preexisting world (that is store in template? How do you do that btw? How do you force minecraft to load a pre-existing world instead of generating a new one?)
and that the id of these blocks does not match anymore.

Can someone tell me if i am right? And if yes how should i fix my problem? If not can you explain me what is going wrong and how to fix my problem? ^^’

Thanks a lot

PS : I don’t want to update to ME^4 1.5.0 because i want to continue to use the server i have for the 1.0.4. Since no server is given anymore, I dont want to mess around to make my own server from scratch. And also, I want to understand what is going on.

I updated Fluxed Crystals to 0.0.5k and it worked ok. The gem cutter doesn’t like to be automated very much but it works. I have to open the gem cutter before it will accept a new type of gem.

…are you playing multiplayer or single player?

  • #2,897

Thanks for your answer.
I’m playing multiplayer. For a quick fix, using 0.0.5k would be ok, but as I said, I would like to understand what is going on ^^.

  • #2,898

Hello!
First thank you for this great mod pack.

I am a beginner in the «modpack cooking», so I would like some help if possible.

I have ME^4 1.0.4. Since Fluxed Crystals 0.0.4-b31 is very buggy (sometime the blocks of Fluxed Crystals do not receive RF from the ender io conduit for example, and I have to reinstall everything), i’m trying to update it to Fluxed Crystal 1.0.2. However, by doing that, it complain that the forge version is not recent enough, I then update forge to the 10.13.3.1407. Then it’s thermal expansion that complain and i updated thermal expansion, thermal fundation and CoFH to their latest version.
And hnow, here is my problem, when i try to load a game, i have the following message

My guess is that there is some of these blocks in the preexisting world (that is store in template? How do you do that btw? How do you force minecraft to load a pre-existing world instead of generating a new one?)
and that the id of these blocks does not match anymore.

Can someone tell me if i am right? And if yes how should i fix my problem? If not can you explain me what is going wrong and how to fix my problem? ^^’

Thanks a lot

PS : I don’t want to update to ME^4 1.5.0 because i want to continue to use the server i have for the 1.0.4. Since no server is given anymore, I dont want to mess around to make my own server from scratch. And also, I want to understand what is going on.

If you update to the latest fluxed crystals, all Fluxed Crystals stuff will disappear, which will probably screw up quests.

Use this fixed version I made specifically for ME^4, which should be compatible.

  • #2,900

If you update to the latest fluxed crystals, all Fluxed Crystals stuff will disappear, which will probably screw up quests.

Use this fixed version I made specifically for ME^4, which should be compatible.

Thanks a lot, I think i will use that. However, i still would like to know what going on in my case ^^’

#1

Posted 01 March 2019 — 12:47 am

h0effi

    Newbie

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«The save file is corrupt and cannot be loaded.» got this message after deinstalling two Mods. Strange Runes — Spellcasting Enhanced and Frozen Electrocuted Combustion i tried to deinstall only one of them and i got the same problem with both mods. Really dont know whats wrong because i cant find everything at the forum or the mod page. Pls Help :S

I use Vortex

My Mod List:

http://1drv.ms/u/s!A…5rAYLxX5uvyNnXg 
http://1drv.ms/u/s!A…6KeOSqrO3toD96w
http://1drv.ms/u/s!A…7K03lvLPkSgh7pw
http://1drv.ms/u/s!A…4lrT-64PwUstxLg

Thanks (:

Edited by h0effi, 01 March 2019 — 01:06 am.

  • Back to top

#2



Posted 01 March 2019 — 06:50 pm

their both scripted mods, as soon as they are installed and you save the game, the scripts are baked into the save file, you cannot simply uninstall a scripted mod in an active playthrough, otherwise you get save game corruption

you can try fallrim tools, which should remove orphaned scripts: https://www.nexusmod…ition/mods/5031

the linked mod, can potentionally fix the saved games, however if it does not, your only option is to start again, but remember, never uninstall mods that deal with scripts in an active playthrough, whether it be, adding, or modifying scripts, doing so is a surefire way to save bloat, and inevitable corruption. 

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#3



Pippboss

Posted 02 March 2019 — 06:52 am

Its not a good idea to add, remove or change load order on active playthrough. The moment you do so you have effectively created a broken chain link that will always break.

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#4



h0effi

Posted 02 March 2019 — 03:47 pm

h0effi

    Newbie

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Thank you guys i used Fallrim and now it works :D

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#5



Jyotai

Posted 03 March 2019 — 07:58 am

It’s a bit overkill, but I regularly run my last save through resaver (fallrim). After I’ve been playing for a while, I will make a save, tab out and use resaver just to see if there’s anything ‘building up in there’.

If you’ve got some highly scripted mods going — it’s a good idea to make frequent saves and check them. I’m using ‘Sands of Time’ and it can get itself to worked up during combat scenes… I used to crash a lot when it would spawn another 10 enemies into the 10 it spawned as reinforcements for the first 25 it filled a room with… and even after telling it not to do that it still sometimes does… so saving right before combat, and anytime I notice combat getting ‘intense’ has been very useful… In those moments I find I can often end up with a broken link in my saves too…

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#6



AlphaOmegaFreak123

Posted 18 June 2020 — 05:45 pm

AlphaOmegaFreak123

    Journeyman

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I am unsure if this is a common thing that happens among the skyrim community, but this is a most unusual predicament that has happened to me. It all began after I installed the Skyrim Creation Club program and based it in the Skyrim SE folder located within Steamapps. All of my current save are corrupted, and say they cannot be loaded. Stranger still, text comes onto the screen saying my Dragonborn has learned all three shouts to the «Drain Vitality» shout all over again, along with other text in the upper left corner such as «EBT loading», «Setting up Closing time», «RLO Exteriors configuration has been added to powers», «Assault has begin!», and others. I wonder if this is a side effect of installing the Skyrim Creation Club or not. I have verified the game cache time and again, and steam says, «All files successfully validated.» On the main menu screen of Skyrim SE, there is not text nor image that says «save corrupt». If I recall correctly, I’ve had this problem before, and the only way to solve it was to load an earlier save. Unfortunately for me, ALL of my saves are corrupted. I’ve read somewhere that this may have something to do with the Dawnguard, so I am going to assume that things like this have a tendency to glitch by themselves. Can anyone help?

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#7



Witcherisa

Posted 16 February 2021 — 09:36 pm

Witcherisa

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fallrim didn’t work for me unfortunately

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#8



alvaromaretinezdiaz95

Posted 16 February 2022 — 03:54 pm

alvaromaretinezdiaz95

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Hola comunidad, desde hace un tiempo me viene ocurriendo un bug muy molesto, en mitad del juego veo que no cargan algunos dialogos y textos, como los libros y algunos menus, accedo a las partidas guardadas y todas aparecen con una imagen que indica currpcion en la partida y no las puedo cargar, pero si salgo del juego y vuelvo a entrar puedo continuar jugando con normalidad, sin embargo al cabo del rato vuelve a ocurrir y tengo que repetir el proceso, al principio lo ignore porque era algo muy poco frecuente, sin embargo con el paso del tiempo se ha vuelto tan comun que apenas ouedo jugar 5 minutos sin que ocuura y es desesperante, he probado ya muchos mods que corrigen fallos, he limpiado la partida y me sigue ocurriendo, no se cual puede ser la causa, a alguno de vosotros le ocurre tambien? sabeis como solucionar esto?

gracias de antemano y un saludo.

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[17:09:02] [Server thread/FATAL] [FML]: The world state is utterly corrupted and this save is NOT loadable

There is a high probability that a mod has broken the
ID map and there is
NOTHING FML or Forge can do to recover this save.

If you changed your mods, try reverting the change
java.lang.IllegalStateException: Can't map block minecraft:bookshelf to id -1 (seen at: 0), already occupied by null, blocked false, ItemBlock false
    at cpw.mods.fml.common.registry.GameData.injectWorldIDMap(GameData.java:525) ~[GameData.class:?]
    at cpw.mods.fml.common.FMLContainer.readData(FMLContainer.java:277) [FMLContainer.class:?]
    at cpw.mods.fml.common.FMLCommonHandler.handleWorldDataLoad(FMLCommonHandler.java:403) [FMLCommonHandler.class:?]
    at net.minecraft.world.storage.SaveHandler.func_75757_d(SaveHandler.java:124) [ayq.class:?]
    at net.minecraft.world.World.<init>(World.java:220) [ahb.class:?]
    at net.minecraft.world.WorldServer.<init>(WorldServer.java:97) [mt.class:?]
    at net.minecraft.server.integrated.IntegratedServer.func_71247_a(IntegratedServer.java:62) [bsx.class:?]
    at net.minecraft.server.integrated.IntegratedServer.func_71197_b(IntegratedServer.java:92) [bsx.class:?]
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:387) [MinecraftServer.class:?]
    at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685) [?:?]

After turning off some recipes (eg nuke, iTNT, coins), I restarted my game and got the corruption message. Is this normal? Should I just use MineTweaker to change recipes in future?


Go to resonant_rise


My world is «utterly corrupted»

Oh man. I’m freaking out here a bit.

My main RR3 world will not load. I’m getting a message saying «The world state is utterly corrupted and this save is NOT loadable. There is a high probability that a mod has broken the ID map and there is NOTHING FML or Forge can do to recover this save. If you change your mods, try reverting the change»

The last time I played I tried to open up a ComputerCraft computer, which crashed my game. I’ve had this crash plenty of times, and no major issues. I didn’t change any mods, update, or really do anything since the last time I played, so I have absolutely no idea what happened.

So what’s the deal? Can I fix it? What caused it and how could I prevent it? I’m in a state of pure enragement by this, and really wish for any useful information to help.

Valheim is a survival and exploration game from Iron Gate AB and Coffee Stain Publishing. The title is a massive hit on Steam with a peak player count of 132k players. This game has taken the survival genre by a storm, and it’s very big on Twitch as well. Players can explore a Norse inspired setting solo, or with their friends. They will fight, craft, and survive through the beautifully rendered land of Valheim. If you are running into the Valheim load error, here is how you can fix that.

Now, technical problems and bugs should be expected, as the game has launched in a state of early access. This means that developers will take player feedback, and improve the game. This is a good way to ensure that the game remains fresh, and any bugs or glitches are fixed during this early access state. Hopefully, when the final game comes out, which is expected in a year, the game will run without issues.

Valheim load error

Multiple users have reported that they are running into a load error or a corrupted world save which has halted their progression. This can be extremely annoying, especially if you have put a lot of effort into your save. However, there is a method you can try to fix it, but it doesn’t always work. To do this, follow the steps below.

  • Open Windows Run, by either pressing Windows + R keys or searching for it in Windows Search
  • Enter the following location, and press Enter
AppData
Valheim load error
  • Now, inside the Appdata location, navigate to the following folder

LocalLow/Irongate/Valheim/worlds

  • Now, make a backup for the worlds folder before going forward with this
  • Inside the worlds folder, there will .db and .fwl file for the world. Additionally, there will be 2 files that are called “fwl.old” and “db.old” as well.
  • Delete the fwl and db files then RENAME the “old” files by deleting “.old” from the end of the name. Make sure you do this for both the db and fwl file
  • Relaunch the game, and see if this fixes the problem for you

Hopefully this method will work for you! If not, you can restore your backup folder.

MORE ON VALHEIM

While you are here, make sure you check out our other guides on Valheim as well

  • How to fix the Valheim stuck at loading screen issue on PC
  • How to fix Valheim crash during gameplay issue on PC
  • Remove the Valheim FPS cap on PC (Steam)

Hopefully, with upcoming updates, the game will be a bit more stable. It is very impressive how big the numbers are for this game, especially considering it is still in early access. Many recent titles like Phasmophobia, Hades, and more, adopted this model, and have managed to become very successful. We hope that the developers can maintain this moment.

Was this guide helpful? Let us know in the comments below and share your thoughts.

Valheim : How To Fix Load Error & Corrupted Save Issues on PC

Valheim had a wonderful surprise waiting for gamers with its arrival. The Coffee Stain Studios produced the game, which was developed by Swedish developers Iron Gate Studio and released as a surprise to the market. The game was distributed early for potential gamers. Steam, a famous digital distribution site, has published a sandbox survival game based on the Unity game engine for PC and Linux.

Valheim welcomes gamers to explore the world of Vikings. The game revolves around the Scandinavians, who want to get selected for the halls of Valhalla by proving their fitness and valour. Like every game, Valheim gamers start from level zero, and they climb up the stairs. With progress, players learn about Odin, the sworn enemy and prepare to defeat him, at the soonest.

Although, like many other games, Valheim players have reported about Loading Errors and Corrupted Save File issues in their PC. What is this error? How to solve it? Read this blog as we talk about fixing this recurring error.

Valheim – How To Fix Load Error & Corrupted Save Issues on PC

As you start the process, ensure that Valheim is not running on your desktop. To cross-check this, you can open your Task Manager and see all the running applications. Next up, search for the following command from your taskbar

%appdata%

You will see a Windows Explorer tab getting opened up. This is the AppData folder. From there, select LocalLow and look out for the folder Iron Gate. This will lead you to the Valheim folder. From there, select worlds. Here, look out for these two files

flw.old

database.old

Delete these two files and rename the other old files to the name of the aforementioned files, which were deleted. As gamers launch the game, they will notice that the game save files are not corrupted anymore. Thus, with this process, users would be able to fix the load error in Valheim.

Read DigiStatement to stay updated with the latest news and updates on Valheim and other games, as we provide the guide for multiple errors, across different platforms.

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